// .txt

beginzonescript;

variables;

short crime_tolerance = 5;
short last_abil;
short i;

body;

beginstate INIT_STATE;

	set_name(11,"Menial Servile");
	set_name(12,"Menial Servile");
	set_name(13,"Menial Servile");

	set_name(14,"Master Phipps");
	set_level(14,20);
	set_boss_level(14,1);
	
	set_name(15,"Trial Mind");
	
	add_range_to_group(29,36,1);
	set_aggression(1001,7);
	change_max_health(1001,50);

	set_name(49,"Gaseous Worm");
	set_name(50,"Gaseous Worm");
	set_level(49,4);
	set_level(50,4);
	set_boss_level(49,1);
	set_boss_level(50,1);
	set_aggression(49,7);
	set_aggression(50,7);

	set_name(51,"Mauler Thahd");
	change_max_health(51,50);
	set_boss_level(51,2);
	set_new_abil(51,10);
	
	if (get_sdf(4,4) > 0) {
		make_zone_hostile();
		}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	if ((zone_clear(ME) == FALSE) && (get_flag(4,1) > 0)) {
		print_str_color("Now that you have completed the test, this area is clear.",2);
		clear_zone(ME);	
		}
		
	if ((get_crime_level() >= crime_tolerance) && (get_sdf(4,4) == 0)) {
		make_zone_hostile();
		set_flag(4,4,1);
		}

	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14,"The forge is delicate.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14,"I guard the forge.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14,"I buy and sell.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14,"I need new materials.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15,"Ghhhahhhh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15,"I am damaged.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(15,"Arrrghhh.");

	if ((gf(4,10) > 0) && (party_near_nav(0,15)))
		sf(4,10,0);
		
	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
	set_terrain_string_range("The sign says - Test Maintenance Access.",3);
break;

beginstate 11;
	set_terrain_string_range("The sign says - Prospective Guest Chambers.",3);
break;

beginstate 12;
	set_terrain_string_range("The sign says - Test Exit.",3);
break;

beginstate 13;
	set_terrain_string_range("The sign says - Mechanical Aptitude.",3);
break;

beginstate 14;
	set_terrain_string_range("The sign says - Battle.",3);
break;

beginstate 15;
	set_terrain_string_range("The sign says - Stealth.",3);
break;

beginstate 16;
	set_terrain_string_range("The sign says - West: Battle. East: Diplomacy.",3);
break;

beginstate 20;
	sf(9,25,1);
break;

beginstate 21;
	sf(9,26,1);
break;

beginstate 22;
	sf(9,27,1);
break;

beginstate 23;
	sf(9,28,1);
break;

beginstate 24;
	sf(9,29,1);
break;



//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
